Projects
Study related work
During my studies in Industrial Design Engineering I contributed in varies projects and assignments. Those were both within a team and individual. This page shows a selection of the projects which were most memorable to me. Do you want more information on a specific project? Clicking the corresponding image will lead you to the corresponding page with more information.
CircleUp - Embodied Interaction
Improving social group play by making use of the body. Activating tiles by standing on them and controlling them by stamping. ‘’CircleUp’’ aids children with ages between 6 and 12 years old with dividing teams in a non-verbal way. Using the Research-Through-Design method an artifact, based upon the scientific theories of Participatory Sensemaking, Affordances and External Representation, was developed. The final prototype was tested using the ‘’Wizard-Of-Ozz’’ technique. Therefore, it was possible to use improvisation techniques during the test session.
Culture Hubs - Product Service Systems
Design methods - Conceptual Design Methods
The best suitable route is not always the most used one. Within this project three ‘’alternative’’ design methods – phenomenology, co-design and critical design – were applied to the theme of stress by students. Learning about methods which differ from the method which is normally used – analysis, ideation, conceptualisation and detailing – makes it possible to chose the most suitable method for a problem, as some problems ask for specific solutions which may not (easily) be found via the most used methods.
Culture Hubs - Product Service Systems
Crime reporting system – User Centered Design of New Media
Designing with the user at the centre. Digitally reporting your stolen bike should be easy. It should not take too much time and the steps to take should be clear. During the execution of a ‘’User Centered Design Process’’ the (end) user was put in the centre. This led to the redesign of a website fitting with the target group. It made digitally reporting a stolen bike a lot easier.
Culture Hubs - Product Service Systems
Cargo bike toy – Bachelor Graduation Assignment
Playing while traveling. For cargo bikes are becoming more popular to take children from point A to B, these children spend a lot of time in a cargo bike box. This can lead to boredom. To prevent this from happening I developed two games which can be played by children between 3 and 6 years old, while being transported in a cargo bike. These games enhance child development. A prototype of the concept was testing with children who follow Montessori education in primary schools.
Culture Hubs - Product Service Systems
Design implications fort he design of mobile apps used in dance practices – Scientific Challenges
Increasing fun while sporting with an app. Using mobile apps before, during and after sport practices becomes more common. However, not all apps are easy to use. Within this project research is done on the needs and wishes of people who use this kind of apps in dance practices. In the end seven design implications were found. These implications will increase user engagement in comparison to apps currently on the market.
Culture Hubs - Product Service Systems
Culture Hubs - Product Service Systems
Convo – Designing for Specific Users
Explore the world with Convo! This device aids people with hearing impairments communicating with others. Speaking speed and volume are measured by the system. These values are translated into effective feedback for the interlocuter. This makes communication easier. The product has been developed during a co-design process with a person suffering from auditive, visual and physical impairments. Because the design process was executed together with the end user, it became possible to design the product specifically according to their needs and wishes. This project has been rewarded with the ‘’Jury’s Price’’, a price for the best project of the module. Among the judges were Edwin Dertien and Wouter Eggink, researchers at the University of Twente and famous from the Dutch television program ‘’We gaan het maken’’.
Culture Hubs - Product Service Systems
Culture Hubs – Virtual Product Development
Explore the city in a new way! With this combination of physical product and digital service a city walk becomes interesting for everyone. ‘’Culture Hubs’’ provides interactive city walks with the use of so-named Hubs in combination with AR-stickers and an app. Users can purchase and follow a tour with the use of a mobile phone. When arriving at a hub it can be activated using the app. The story will come to life with the use of light, audio and movement. AR-stickers along the route show, for instance, a cityscape from earlier times. We also thought about the younger ones, because special child tours are made. Different versions of the same tour can be followed at the same time, because a maximum of five devices can be coupled per tour.